What does the Cyberpunk 2077 1.2 patch bring?


CDPR explained in detail all the changes that will occur with the Cyberpunk 2077 1.2 patch. Let’s take a closer look at the new update together.

Cyberpunk 2077 1.2 patch Solutions are produced for some of the problems experienced by the players for a long time. CD Projekt RED showed the contents of the next update by comparing the old and new versions of the game with many videos it released today. In addition to some features added on top of the previously released 1.12 update, some of the essential problems of the game are also resolved. Let’s take a closer look at everything that will come with this patch.

Features coming with the Cyberpunk 2077 1.2 patch

CD Projekt RED brings a face from the game to our screens with its blog post. New in the game shown through news agency N52 News detail promising.

Cyberpunk 2077 1.2 patch changes

  • Cops teleporting issue fixed
  • New settings for the vehicle driving experience
  • Ability to swing and turn vehicles
  • Key assignment arrangements

What does the Cyberpunk 2077 1.2 patch bring?

Cops won’t teleport right behind you anymore

The first of the changes was that the cops in the game were teleporting directly behind us at the time of crime. This was really an annoying problem that messed up the game flow. Cyberpunk 2077 1.2 patch is not exactly the solution we are looking for, but something has changed about it. Cops will no longer be born in our mouths, but a little further away. Now the arrival of the police to the scene is arranged to “give enough space to breathe to the other side”. As you can see in the video, first a reconnaissance drone, then the teams. It is striking that they come very slowly compared to before.

This is explained by CD Projekt RED Chief Gameplay Designer Patryk and Technical Design Coordinator Lukasz:

“This is an important step in addressing the behavior of the police in our game. It should mitigate the issue of NPCs that appear right behind the players and create the impression that it took some time for the police to arrive at the scene after the crime was reported. We added a ‘scout drone’ unit to create the feeling that the police are taking into account the situation. “

Detailed settings screen for vehicle driving mechanics

With the Cyberpunk 2077 1.2 patch, you are less likely to be a murderer while driving. With the settings menu detailed, you will now be able to change some things. You will be able to make controlling adjustments such as steering sensitivity, dead zone. In this way, the game experience will improve a little. As you can see in the video, the difference between the old version and the 1.2 update is obvious. With the new patch, a smoother driving experience will welcome the players.

CDPR Senior Vehicle Programmer also mentioned the complaints of players who play at low frame rate, especially with the keyboard. Now the driving sensitivity can be adjusted and with the optimization made, the steering speed will not make much difference whether you play with 20 FPS or 60 FPS. In this way, even if your frame rate drops suddenly, you will not lose control of the vehicle.

In addition, another innovation in cars is that it prevents us from leaving cars that do not touch the ground anymore. “The days of leaving cars in the middle of the city just because things got out of control are over,” they say. With the Cyberpunk 2077 1.2 patch, as you can see in the video below, stuck cars can now be recovered.

Good news if you fell off your balcony and died while trying to avoid the attacks!

You can now double-click a move button to turn off the dodge movement you perform in the settings in the “Controls” section. Of course you can still use the dodge mechanics. To do this, simply press the crouch key (C by default) twice. It is also possible to move your WASD combination anywhere on the keyboard. Although it is not very clear that I am talking about, you can find an example in the video below.

Here are the innovations that await us in the game with the Cyberpunk 2077 1.2 patch. CD Projekt RED says that the patch notes are not limited to these, they will announce the rest in the coming days. You can also state your opinions in the comments section.


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