Teamfight Tactics 11.4 patch notes released


Patch notes for Teamfight Tactics, the auto battler style strategy game developed and published by Riot Games, have been released.

Auto battler style strategy game developed and published by Riot Games Teamfight Tactics 11.4 patch notes for published. In addition to a minor renewal of the selected system in this patch, changes were made to the lanterns, dominant features and carriers, strengthening the key units of the compositions and creating new combinations.

Teamfight Tactics 11.4 patch notes released

Patch highlights

Braum, Cho’Gath, Xayah, Irelia, Kennen, Olaf, Talon, Tryndamere and Yone are getting stronger as Riot Games activates patch 11.4 for Teamfight Tactics, while Nasus, Yasuo, Diana, Zed, Shyvana, Katarina, Kayle, Samira Wukong and Fiora weakened, while Nunu, Nautilus, Neeko and Nidalee were edited.

Specifications

Critical Hit Chance of Assassins: 10/30/55%> 10/30/50%

Assassins Bonus Critical Hit Damage: 25/60/100> 25/55/90

Fighters Health: 400/700/1000/1600> 400/700/1000/1400

Fighters Attack Damage: 10/20/60/120> 10/20/40/80 (9)

Summoning Supreme Judge Galio’s Bonus Magic Resist: 20> 60 (100 total)

Dragon Spirit Blast Damage: Equivalent to 50% max health> 40% max health

Dragon Spirit Ability Power and Attack Speed: 40/80/160%> 40/70/140%

ULVI True Damage and Damage Reduction: 35/45/55/65> 25/40/55/70

Armor and Magic Resist of Ancient Jungle Champions: 15/25/40> 15/20/30

Ancient Jungle Champions’ Attack Damage and Ability Power: 5/10/20> 5/10/15

Warfare Health: 250/500/850> 250/400/700

Warriors Ability Power: 25/50/85> 25/40/70

Things

Death Blade’s AD Per Charge: 20> 15

Gargoyl Stone Armor Bonus Armor and Magic Resist: 15> 20

Statikk Dagger no longer deals bonus damage to shields.

Statikk Dagger can now critically strike.

Statikk Dagger’s critical hits reduce the magic resistance of targets hit by 60% for 6 seconds.

Damage of Statikk Dagger: 80> 60

Target Number of Statikk Dagger Attacks: 4/5/6> 3

Sunfire Cloak now inflicts burn damage every 2.5 seconds instead of every 2 seconds. This debuff will cause fewer enemies to burn, because the item now takes more time to heat up.

Mercury now prevents attack damage reduction debuffs.


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