Teamfight Tactics 11.11 patch notes released


The 11.11 patch notes have been released for Teamfight Tactics, the auto battler style strategy game developed and published by Riot Games.

Riot Games’in Teamfight Tactics patch 11.11 for active While Trundle, Varus, Pantheon, Draven, Jax, Vel’Koz, Kayle, Mordekaiser and Udyr, whom we see a little too often, are weakening, Vladimir, Sejuani, Soraka, Lulu, Morgana, Nidalee, Riven, Aphelios, Ivern, Karma, who need attention , Darius, Heimerdinger and Volibear got stronger. The quest to bring balance to Nearland continues with attribute adjustments, debuffs to resistance reduction effects, and buffs to least favored shadow items. In addition, the balance changes in this patch are accompanied by some system and interface / user experience changes.

Teamfight Tactics 11.11 patch notes released

Highlights of the patch

The 11.11 patch notes have been released for Teamfight Tactics, the auto battler style strategy game developed and published by Riot Games.

Features

Freak monster’s Fury ability cast time decreased by 25%.

Freak Monster Base Health: 1000/1400/1800> 1000/1600/2200

Freak Monster Bonus Health per Star Level: 100/140/180> 100/160/220

Freak Monster Attack Damage: 100/150/200> 100/160/220

Freak Beast Attack Damage per Star Level: 10/15/20 > 10/16/22

Attack Damage and Ability Power of the Forgotten: 30/70/160> 30/70/140

Knights Damage Reduction: 15/40/90> 15/40/80

Shield of Raiders: 300/600> 20/40% of max health

Sorcerers Ability Power: 20/60> 20/50

Sorcerers Ability Power per Ability Use: 2/6 > 2/5

Things

Archangel’s Staff’s tooltip now indicates that ability power gain is triggered by cast that grants bonus ability power.

Archangel Staff Mana Rate: 35% > 40%

Mana Ratio of the Immortal Chief Devil’s Basis:% 300>% 350

Riskthirsty’s Bonus Attack Speed ​​Duration: 3 seconds > 4 seconds

Death Blade and Burning Death Blade’s Initial Charge: 3> 4

Immortal Hextech Gunblade Healing Target: Nearest missing alive ally> lowest health ally

Ultimate Whisper’s Armor and Magic Resist Reduction: 50% > 70%

Redemption’s Missing Health Heal: 25% > 20%

Statikk Dagger and Statikk Wedge Magic Resistance Reduction: 70% > 50%

Vigilant Claw – RENEWED: At the start of combat, the user and all allies within a 1-cell area on the same horizontal line gain a shield that blocks the first enemy ability.


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