CD Projekt seems to have earned several times the record earnings with the Witcher 3 after Cyberpunk 2077.
CD Projekt will release its annual consolidated earnings for the fiscal year 2020 on April 22. But an early preview of how he’s performing in an investor-focused Twitter account was released. Apparently, the company had a very prosperous year in fiscal year 2020, with estimated sales revenue of PLN 2.139 million (approximately 4.536 million Turkish Liras) and a net profit of PLN 1.154 million (approximately 2.455 million Turkish Liras).
CD Projekt sets record with Cyberpunk 2077
We can say that CD Projekt is on the record, with the revenue for the fiscal year 2020, which is significantly higher than in previous years. For comparison, in 2015, when The Witcher 3 – Wild Hunt was published, the company had a net profit of 342 million PLN (approximately 762 million Turkish Liras). This is what the company has done in recent years. your biggest profit It shows that it is happening in the 2020 fiscal year.
CD Projekt released its estimated earnings for 2020 today.
It is currently projecting revenues of 2139 million PLN and net profit of 1154 million PLN.
To put this into perspective I’ve included a history of CDPR revenues from 2014 – 2020. pic.twitter.com/E7eLqC0S58
— Daniel Ahmad (@ZhugeEX) April 15, 2021
The commercial success of Cyberpunk 2077 seems to have paid off the company quite well. It is not surprising that it has had a profitable year on the side of CD Projekt as it released Cyberpunk, the largest PC launch in history that managed to recover the cost of marketing and eight years of development in a single day. While it was launched and still had many problems, the production has not yet been able to return to the PlayStation Store, where it was removed within the first month. However, this painful process will also affect how CD Projekt will do business soon. Michal Nowakowsk, Senior Vice President of Business Development, stated in a recent strategy update video that games will begin to market much sooner before they are released. He emphasizes that his mistakes in Cyberpunk 2077 were to market the game too early.
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