BioShock 4 will be an open world game, according to a job posting from the development studio. It will not take place in the Rapture or Columbia regions.
BioShock 4 new news for him has beached. According to a job post by the company, the series is not expected to take place in Rapture or Columbia, where the new game was featured in previous games. However, the new game will be an open world game according to the job posting.
New details revealed for BioShock 4
Developer Cloud Chamber, as of now 17 open position looking for employee to fill. One of those vacancies is looking for “a senior writer who will be tasked with bringing the BioShock world back to life”. Job advertisement PCGamesN and continues: “We hope to find someone who can create effective, character-driven stories in an open world environment.”
A job posting seen in August 2020 for BioShock 4 as the first two games of the series take place in the underwater city of Rapture and the floating city of Columbia. in a new and fantastic world He suggested that it would pass. The job posting for a senior technical sound designer describes the game as “an AAA narration-driven FPS project with character and personality.”
Cloud Chamber is looking for an AI programmer to “elaborate on the designs and finalize their application for the urban crowd system and the systemic tribal ecology of a sometimes hostile AI”. At the same time, the team asks the top world designer they are looking for to combine handcrafted set pieces with emerging AI behavior “to create a living world that offers gamers diversity at every step of the game.”
It seems that BioShock 4 will be an open world FPS game and it wants to have lively cities. According to Kelley Gilmore, global studio head of developer Cloud Chamber, the game’s development team includes veteran players from famous series such as Call of Duty, Assassin’s Creed, and Battlefield. This can increase the expectation from the game in terms of both storytelling and FPS dynamics.
He previously said in 2019, “As part of our recruiting efforts, we are looking for people with many different backgrounds and experiences.” “I’m sure the depth and variety of game development experience in Cloud Chamber will lead to an unforgettable BioShock.”
Of course, there is one more detail here. Director Ken Levine, who appeared in the past plays of the series, will not be involved in the new project. This indicates that there will be different aspects of the BioShock 4 game in many ways.